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          |  Fire Breathing
 
 |  About Me
 
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          |  Coding
 
 |  Games
 
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          |  Break Away 3D!!
 
 |  Quake Code-Coming soon
 
 |  This site's central focus is computer game programming past (my old code-maybe 
        fun to look at, but not too useful ;) and present, with an emphasis on 
        graphics. My personal feeling is that the graphics engine is the thrust 
        of the entire game, and the fun part to code. This is even more true with 
        directx, where in many cases you can quickly setup quality sound, music, 
        and input. To this end, I am developing project alpha, 
        a comprehensive 2D special effects library. Except for the old stuff, 
        I use VC++ with inline assembly, and directx. The point of game programming 
        is to produce quality games, thus I've included a section on my favorites. 
        I also have this silly notion that web design would be a nice career and 
        I put anything I'm proud of in that section, (imagine me, in some tropical 
        third world country, designing web pages ;). I tend to talk a lot, so 
        if I seem too verbose, just scroll down... I try to put a clickable reward 
        at the end of my spoutings. 
 
 Is this an update? Can it be. Going through the entire site. Things are 
        all quite dated, so hopefully over the next bit there will be some good 
        new pictures and content.
 
 Uploading the joystick enabled version of the input library. Uploading 
        particle effects/billboarding code. Lots of coding. Putting up so new 
        BA3D pics as well. Enjoy.Lot of BIG changes in the works. Expect a site facelift in the near future, 
      and lots of new source code and gaming utilities content!!!
 
 Coming soon...Break Away 3D!!! This will be my first attempt at mass distribution 
      of a game. Source is complete, and is in Beta testing mode. May still need 
      Beta testers if anybody's interested. Take a peek at the screenshots here
 
 I've been playing a bit of QUAKE, and have a directx based md3 loader, viewer, 
      converter etc. I'll be making available soon, complete with source. I'm 
      just waiting on finishing up the final details on a universal model raw 
      data format.
 
 I have made my directx 7 input, sound, and error libraries available for 
      download. Happy coding!:).
 
 Lots of new pictures of Kayla uploaded today. Enjoy!
 
 Heh there. Just updated the site with a new counter, and some graphical 
      navigation aids. I decided people don't read, and just look at the pictures 
      anyway :).
 
 If its been a while since you've heard anything from me, its because I've 
      been busy off in the tangible world. Take a look, you won't be dissapointed... 
      New stuff in the family section as well.
 fire
 
 Oh Yeah!!! Today I uploaded a working demo of project alpha. Only a few 
      minor documented bugs. Hopefully all this new interest and demand will get 
      me coding more. By the way, you must be in 16 bit mode to run it. Go to 
      project alpha download it :).
 
 You might be wondering what happened to me? Just been sorta busy with other 
      things. I added a large segment on alpha blending 
      and updated the family section quite a bit today.
 
 Another pretty big update. The page no longer uses frames, thanks to a nifty 
      little page generation utility you can find in the Web 
      Design section.
 
 Big update today. I have added a new starcraft map to the downloads section. 
      My résumé is now available, I have 
      added a web design section, and a family only section. The family section 
      is protected by a nice little javascript I wrote over the weekend which 
      you can find in the web design section. The protected page doesn't contain 
      anything exciting...don't feel left out if you can't access it. Do take 
      a look at the script though.
 
 Mostly more cosmetic changes. Implemented style sheets. Added jokes section.
 
 
 
 
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